This is an engine built to load unit data from SLK files, and to guarantee a commonality that two users connected together for play are on two computers that agree which unit data to load. You can’t just say “everything is WC3” because that is/would be wrong. Finding them united on one medium is wrong. If Reforged tells me that I cannot have MY Naga race on its engine, then I will keep the engine where I can. I built AIs who played my custom races, and then I lost games to them, and had to learn to grow my skills. After making my custom races I played them for hundreds of hours over many years. After making it, we decided to be different and remove the naga and call it the Enlightened Tide made only of murlocs and sea creatures. I added a splash tower with knockback, and made a hero with a murloc riding on a sea giant who could shoot chain ray of frost and ice enemies and summon murloc minions. To make the Warcraft content is the game of Warcraft. Kam’s Naga race in Beyond the Throne is constantly evolving every time that I play it, and it plays exceptionally well given that it comes with map designs targeting boats and a Naga environment. FrozenFire’s Naga Race was decently executed in the spirit of fun, but I believe that may have been the one that would have benefitted from more building models, and time spent revising the animation of the Basilisk. The English copy of Nirvana that I downloaded long ago is half a dozen years out of date but it is still good. Adding new races to the game should be easy, and it should be fun.Īs mentioned above, Nirvana’s Naga is quite good. For Blizzard to release patches that make the Keeper of the Grove have 700 cast range on Entangling Roots instead of 600 or whatever is fine, but if they believe that doing so justifies their salaries then by extension anyone who opens the map editor deserves hundreds if not thousands of dollars. At some point, we have to understand that melee is a custom game, and Warcraft III is a medium – the engine. It makes the assumption that melee wins over custom games. Thinking that way claims that you cannot play custom games competitively. If we believe that we need Blizzard in order to add races to the game, then the game is probably doomed. I have played so many Naga and Demon races over the years! People would play the MomoiroCrose races, if someone would simply stand up and implement them as written. For example, we have MomoiroCrose saying it hurts that people do not want his Naga and Demon races. In the old days, when this game was popular with people I knew, for us it wasn’t the melee game that made it popular. Its really weird to me to hear it accepted that adding Naga would throw off the game balance and “it might not recover.” Honestly, I’m not sure the game will recover from its lack of change. Honestly people give RTS multiplayer gets way more credit than it deserves. And knowing that, it’s more marketable to expand singleplayer (and custom) content than touch on the multiplayer. The majority of the casual customers probably won’t care about Nagas in multiplayer, they’re gonna be happy with custom maps and the campaign more than the multiplayer anyways. It’s high-risk low reward since Warcraft 3 is still the same old game, and the audience is always a niche. They’re aiming for the people who want it for the new graphics, and players who want to see the WC3campaign retold in a WoW-friendly format.Īdding a new race is not low risk-reward. They can make steady income without a high development budget. And when it comes down to it - Reforged is a low risk-reward project. Where that decision happens is whether or not it makes money for Activision. Having good balance would make $10million grand prize tournaments more feasible, right? But it doesn’t make it any more likely to happen. Of course it would be more feasible but not any more likely either.
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